Cognitive bias, fear of white space, selling design systems and more UX this week
Here what’s hot in UX this week.
Here what’s hot in UX this week.
The importance of cognitive bias in experience design →
Design can benefit immensely from cognitive bias.
Specifically, design can benefit from thinking of cognitive biases as keys to efficiency and accuracy, rather than as roadblocks in the way. Dark patterns prey on the way we think to meet more nefarious ends — but what if, instead, we used the way we naturally think to design better interactions and experiences?
Cognitive bias helps us to better understand our world and act accordingly — quickly. It’s important to understand exactly how this works, so that we can design for and with it rather than against or in spite of it. Cognitive bias should be a powerful tool in the designer’s belt.
The worst volume control UI in the world →
A group of bored developers and designers is trying to come up with the worst volume control interface in the world.
When mobile shopping carts go horribly wrong →
How a bad or frustrating mobile shopping experience can make or break a customer’s relationship with your brand.
Horror Vacui, the fear of white space →
“I don’t know… there is just too much white space” — does this sentence sound familiar to you?
Responsive design in Sketch →
With the latest version of Sketch (v.44), the group resizing feature has been updated and gives you a bit more control.
Building design process within teams →
A practical workflow for people who are managing design projects of all sizes.
How we design on the UberEats team →
Creating the future of food delivery takes empathy, innovation, and an appetite for complex logistical challenges.
Hulu’s new UX is beautiful and frustrating →
Hulu reinvents its user experience for the post-cable world — but it still has a ways to go.
Selling a design system before asking for buy-in →
An “adoption first” strategy for implementing an internal Design System at Electronic Arts.
Dropdowns: design guidelines →
How the overuse and misuse of dropdowns can create many usability problems and confusion.
User story map: the first UX map in a product’s life →
User story maps are not just cash cows for agile experts. They will help a product to succeed, by increasing their understanding of the system.
News & Ideas
Google.design has a new design
Doyouspeakhuman: how do we want technology in our lives?
Forget your flip-flops, this sole attaches directly to your feet
This amazing choreography explains everything about the product
The NY Times uses machine learning to block unwanted comments
And it has redesigned its homepage without you even noticing
Strange Beasts is a short dystopian film featuring a weird AR game
An Interesting Day is a conference + party hybrid next to Oslo
Bueno is helping good people do good things
“If you think good design is expensive, you should look at the cost of bad design.” – Ralf Speth
Tools & Resources
Framer.js now has a library of pre-designed patterns
Snips.ai is an AI voice assistant you can easily add to your products
Canvas lets you screen your next candidate over text
Real displacement textures for your 3Ds
Creative Portfolios is a curation of great design and dev portfolios
Tilt.js has interesting hover effects for your next project
Looper: a sketch plugin for duplicating-rotating-scaling the right way
Taskful intelligently organizes your to-dos to filter out the noise
Here’s an instagram account full of gradients for your inspiration
A year ago…
The designer’s guide to AI : a $70 billion industry by 2020 →
Because of AI’s business opportunities, hundreds of designers in digital agencies, people who were taught to create products and services that live on the Internet, are starting to build physical products that interact with us, respond to our moods, and make decisions for us. It’s a challenge that requires every skill they’ve learned, plus many they haven’t.
Still, designers know the basics: The principles of user-centric design lay the groundwork for building a great AI system. The approach is rooted in anthropology, and it has taught designers to do a lot of things well. The best designers know how to create things that people want, and understand how, to use.
But until recently, that’s where the design process stopped.
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