Floating labels, high-conversion pages, prototyping smaller, and more UX links this week
What’s hot in UX this week:
What’s hot in UX this week:

In the future, design principles won’t be about design →
What exactly are design principles? What are they for? Are they useful? How? What makes a good design principle?
In an attempt to answer those questions, I poured over the biggest collections of design principles on the internet, and came to the following conclusion: corporate design principles are a set of shared guidelines that reflect the core design values and vision of a company.
They are meant to remind teams what kind of user experience they should be striving for, and help them make decisions. Here are some examples from some well-known brands.
If you’re reading this, you probably don’t do hard work →
Designers, programmers, tech entrepreneurs, and investors love talking about how hard their work is. Let’s get real.
via Fabricio Teixeira
Chatbots round-up: best bots of the month →
Chatbots are slowly taking over a lot of the products and services we love and interact with everyday. Here are some of the best chatbots experiences we found this month.
via Fabricio Teixeira
Floating labels are problematic →
We are often seduced by novel patterns that save space but often times these patterns are problematic.
via Fabricio Teixeira
How to create a successful, high-conversion landing page →
Building a good landing page is much easier than building a full-on website, right? No bulky style guides — just tons of room for creativity. Well…
via Caio Braga
Designing the intersection of government, cancer, and the people →
Here’s the story of what it looks like to design at the intersection of a benevolent bureaucracy, a devastating disease, and the humans in between.
via Fabricio Teixeira
How to turn UX research into results →
We’ve all known researchers who “throw their results over the fence” and hope their recommendations will get implemented — right?
via Fabricio Teixeira
The changing culture of web design →
The way we build websites and apps is constantly changing to accommodate new ideas. Some stick, and some get chewed up and spat out. But change is constant.
via Fabricio Teixeira
Buying a metro ticket in Paris: a UX case study →
Paris is beautiful, but when it comes to riding the metro, the city of Love does not seem so charming anymore.
via Caio Braga
Prototype smaller, prototype often →
It’s taken me a few years since graduating from school to realize my greatest enemy was the oversized aspirations I had for each project.
via Fabricio Teixeira
News & Ideas
How Google and Apple Maps UI has evolved over the years
A stand-up comedy using Siri, Alexa and Google Assistant
The definite answer: will robots take my job?
Mary Meeker’s 2017 Internet Trends report
This redesign series takes brutalism to a mobile extreme
The peace of mind of leaving your smartphone behind: Light Phone
Why chatbots don’t need to bother with human niceties
Here’s a really weird robot-shaped Bluetooth speaker of the future
Web Design Museum: 800 carefully selected websites in collection
Bring your adventures with you with these custom map posters
Tools & Resources
The new Framer is live: all-in-one design workflow
Get copyright certificates for your images
Font Joy generates font combinations with deep learning
A blog dedicated to the art of podcasting
An interactive VR documentary about humans, animals & technology
You can use Unsplash photos as auto-changing desktop wallpapers
Grid by Example has everything you need to learn CSS Grid Layout
UI Pie: freebies and inspiration
How to build your own action for Google Home using API.AI
A year ago…
What makes a good UX designer? →
For me the most important skill is understanding people.
Sounds simple right? Well… it’s not that simple, every person is unique, think differently therefore a good UX designer has to be good at managing users’ expectations. Use empathy to their advantage to understand the users’ needs and come up with a solution to a problem.
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