Inspiring UX quotes, mobile navigation patterns, taxonomies and more UX this week
What’s hot in UX this week:
What’s hot in UX this week:

Design better data tables →
Data is useless without the ability to visualize and act on it. The success of future industries will couple advanced data collection with a better user experience, and the data table comprises much of this user experience.
Good data tables allow users to scan, analyze, compare, filter, sort, and manipulate information to derive insights and commit actions. This article presents a list of design structures, interaction patterns, and techniques to help you design better data tables.
Inspiring UX quotes to give you the hope you’ve been looking for →
We work hard, very hard. Sometimes we dream big; sometimes we want to give up. Sometimes, all we need is a bit of inspiration.
via Fabricio Teixeira
Basic patterns of mobile navigation
Once someone starts using your app, they need to know where to go and how to get there at any point. Good navigation is a vehicle that takes users where they want to go.
via Fabricio Teixeira
Priceless learnings after 1 year out of design school →
Tips on designing for the real world for design students and people wanting to have more insights about the beginning of a design carrier.
via Caio Braga
Design in the age of Artificial Intelligence →
In the past year, AI made the headlines and was used in many consumer apps we use everyday. How does that affect the way we design?
via Fabricio Teixeira
Storytelling principles to improve your UX →
Applying storytelling techniques and methods help your UX Design and the process in many aspects — creating personas, mapping user journey, writing user stories, and more.
via Caio Braga
An introduction to taxonomies →
What do the animal kingdom and large complicated websites have in common? They’re both ordered with taxonomies.
via Fabricio Teixeira
Walking through design in Tokyo →
How applying UX principles to pedestrian navigation can make rush hour better.
via Caio Braga
Marketing design: how we improved our conversion rate at Highrise →
How the app created by the founders of Basecamp leveraged marketing research to inform its design.
via Caio Braga
News & Ideas
Amazon Echo now has a screen and a camera
Microsoft updates its design system, Fluent
Opera (the browser) is reborn, with new social integrations
Everyone is wearing Ikea bags now
Adobe keeps poking fun at hovering art directors
Here’s why you should kill your cash cow
Creating inclusive illustrations for Wordpress
An online graveyard for startups
Pink Trombone visualizes human speech
Tools & Resources
Apple’s brand new photography how-tos
Yalabot is AI to schedule social posts at the best time
Sip for Mac is a more advanced color picker tool
Good Work is a podcast about work as a human endeavor
Tribe lets you start a group video call from any browser
Learn basic music principles online, step by step
Vize is a custom image recognition API
Font inspiration organized in a gallery
Duet (app) makes it easier to use a second screen everywhere
Ludus wants to reinvent Keynote, for the web
Archetype lets you play with type styles fairly easil
30 free Sketch plugins to grab right now
A year ago…
The absolute minimum Android developers need to know about UX →
Affordance is the principal that your design should give obvious clues on what can be accomplished without explicitly indicating it. Buttons that look like they are physical buttons allow the user to understand their meaning without having to guess at their functions.
In industrial design, affordances usually reflect some physical capabilities. For instance looking at Lego pieces for the first time you can naturally see how the pieces fit together without consulting the manual (hopefully).
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