UX Interviews, Stop Trump’s Wall, What Designers Can Learn From Gyms, and more UX this week
What’s hot in UX this week:
What’s hot in UX this week:

Designing Beyond Screens: an Interview with UX Author Dan Saffer →
Dan Saffer is a product leader, designer and the author of the books Designing Devices (2011), Designing Gestural Interfaces (2008), Designing for Interaction (2006, 2009) and Microinteractions (2013). Since 1995, he has been helping shape our field, working with design beyond pixels.
Are we ready for designing to the new, “glass-free”, interfaces? What are the biggest challenges ahead?
Dan: We’re never ready to design for new paradigms. We have to do it anyway. We adapted from command line to GUI to touch and we’ll do it for voice and gesture too. The biggest challenge is always the same: switching mindset and the lack of tools. It usually takes several years for that to happen.
The Winners of the 1st Chatbots Awards in our Industry →
From January 9 to January 18, people from 65 countries voted 5,646 times to select the best chatbots in each of these categories: Travel, Productivity, Social, Commerce, Entertainment, and News. Let’s take a look at the winners.
via Fabricio Teixeira
Designers, Here is Your Chance to Stop Trump’s Wall →
The new US president announced his intention this week of moving forward on the construction of a massive border wall with Mexico. How can we stop that?
via Fabricio Teixeira
Chatbots: an Interview with Chris Messina →
Are chatbots going mainstream in 2017? As designers, what are some of the challenges of designing conversational experiences? We decided to chat with the inventor of the hashtag about the future of conversational design.
via Fabricio Teixeira
Design like a Developer →
UI design has come a long way, and so have image manipulation programs. Here’s the thing, though; Sketch has been created with designers in mind. But don’t forget that when you’re building a product, your duty ends when your design is shipped, not when you “finalize” that Sketch file.
via Fabricio Teixeira
Why Designers Should be More Like Gyms →
When something goes wrong (or is unexpected) in the product we created, we spend too much time asking ourselves why this has happened, when we should be asking that to our users.
via Caio Braga
What’s the Future of Interaction? →
Gadget makers finally reached their breaking point. The proliferation of connected devices, especially the Internet of Things, was spurred by access to cheap parts. But they still face one major challenge: how to give users control of their brand-new thing.
via Fabricio Teixeira
5 Design Principles for the Internet of Things →
IoT continues to gain tremendous momentum, and even more organizational interest, to the tune of multi-million dollar investments. But the value of IoT products still needs to be clearly understood by consumers and seamlessly adapted to their lives.
via Giu Vicente
Design Patterns: an Interview with Andrew Coyle →
Are design patterns saving us time? If so, how should that time be used? We decided to ask an expert for his thoughts on this.
via Fabricio Teixeira
Designing a Product with Mental Health Issues in Mind →
Every year in the United Kingdom, roughly 13,000,000 adults will face a mental health issue. That’s one quarter of the over-18 population; a wide and complex issue that, while still layered with taboo, is becoming more openly discussed and tackled than ever before.
via Fabricio Teixeira
News & Ideas
Amigo.io wants you to meet friends in person, not in chat
This concert hall was designed by algorithms
MailChimp launched a very… unique campaign
Adviser is your personal Augmented Reality advisor
StoryTrail travels the world creating geo-based snap stories
Adoptly is a Tinder for child adoption, and it might be real
The organizers of the Women’s March are launching 10 new projects
PO-32 is a drum machine that transfers beats and loops over the air
Tools & Resources
AdJelly updated its specs with the new Linkedin ad formats
A 6-minute visual intro to AI
If you’re looking for inspiration: 75+ type-driven sites
Interesting breakdown of types of logos in 5 categories
Wikibuy is a Chrome Extension the helps you with online shopping
Sketch 42 includes presets, touch bar support and many bug fixes
A year ago…
It’s not the interface that makes the experience →
I think, the X is bad. I admit it as the person who put the X in Interaction Design, that the X is hurting us. It hides the pairing that is important in the acronym — EXPERIENCE. And while I’ve written about the whole UI != UX thing elsewhere, I think there is something here and it is about “industrialization”.
As much as great people like Alan Cooper have spoken ad nauseum about the post-industrial era, capitalism at its core is a system that values efficiencies more than it does depth.
Are you going to Interaction 17 in NYC? ♥
If you’re going to Interaction 17 in NYC in the beginning of February, make sure you say hello. We would love to meet some of our readers in person, hear about your plans for 2017 and hear suggestions on how uxdesign.cc can improve this year.